![]() Obviously can be done and if I had the knowledge of programming I would and I will when I do but I challenge someone out there to do it. GAMEPAD COMPANION XBOX 360 CONTROLLER CONFIGURATION FOR MACThat was a Windows driver but it's only the same thing for Mac if you build it for that OS. I have the perfect one for the Xbox 1 controller where it allows you to adjust everything like X and Y and even Z accesses for the joysticks sensitivity and rumble features. Yuk.Īnybody could create a driver for the 360 controller on the Mac. Unfortunately it has no dead zone, so games without a dead zone built in consider it to always be in motion. Until then I can look at it (it makes me long for my preious Dreamcast) and sort of play with it. A few people have implied that the new standard might even be supported only by games written to the API, but I'll hold until I know more. I've been finding out more about this on various sites, and it does look like they are trying to give a crappy driver to bridge the standard, and full functionality may not exist under anything but the new standard. im just hoping this doesnt lead to future usb controllers being xna compatible but not hid (unless it gets opened up/ported or whatever i guess). its supposed to provide a standard set of controls that can be used with both the 360 and windows, and i guess extensible to new controller products that would be compatible with both as well, following that standard.of which hid compliancy has no part afaik, even though it could all be done with plain hid compatible stuff probably. i think it might have something to do with xna (sort of a windows/x360 middleware). Yeah i mentioned it earlier in the thread, albeit sorta vaguely with 'some new ms controller standard'.which i cant really find much about right now. ![]()
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